Voici une nouvelle MAJ bien complète ! Au programme : Des effigies personnalisables, de nouveaux types de poissons, une refonte graphique de la mer, des améliorations audio, multijoueur et bien plus encore !
Retrouvez l'ensemble modifications ci-dessous !
MEILLEURS AJOUTS
- Nouvelles constructions : Les Effigies personnalisables – Remplace l'effigie simple dans le livre, une fois construite, utilisez des batons et/ou des membres (buste y compris) pour ajouter des éléments. La durée de combustion et l'importance dépend du nombre de membres utilisé.
- Nouveau Shader pour la mer ! Il y a désormais des vagues en 3D ainsi que de l'écume !
- En Solo, une fois "mort" une première fois, vous vous réveillerez pendu par les pieds dans une grotte, à vous de vous libérer par vous même !
- Nouveau Shader pour la pluie ! Optimisation des graphismes et des performances
- Amélioration de l'accumulation de l'eau de pluie sur le sol
TRADUCTION ABANDONNÉE (Faute de temps)
AJOUTS & CORRECTIFS MULTIJOUEURS
- Animations now blend more smoothly for client players when attacking enemies.
- Fixed animation issues for client when mutants would die
- Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
- Lowered network interpolation delay for clients to improve responsiveness over network
- Metal doors are now correctly synced between players!
- Fixed head bombs not synced between players
- Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
- Breakable crates in overworld are now synced between players
- Improved suitcase syncing between players
- Fires don't give light for players that aren't around when first lit
- Fixed issue with scale of fire after loading a saved game in multiplayer
- Fixed some smaller issues with log/rock sled in multiplayer
- Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
- Fixed issue with effigies not always lighting up for clients or being lightable for clients
- Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
- Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
- Fixed Defensive Wall Reinforcement sometimes doubling up
- Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree
AJOUTS & CORRECTIFS AUDIO
- Axe, club and rock weapons now make impact sounds when hitting plane hull
- Ambient sounds no longer briefly heard before plane crash starts
- Echo added to sinkhole!
- Increased footstep volume when running
- Revised scream sounds to sync better with animations
- Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
- Fixed thunder playing effect twice when rain starts
- Added water drips to rivers during rain
- Added less full-on inhales for when coming up from underwater
- Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
- Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
- Weapon clean sound now plays when entering water with a bloody weapon.
- Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
- Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
- Tuned cliff, item push, and some player sounds
AJOUTS & CORRECTIFS DIVERS
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AJOUTS/AMÉLIORATIONS/EQUILIBRAGE :
- New art added: Blue tent (replaced placeholder blue tents)
- Terrain shader improvements, faster rendering, better performance when raining and more tweaks
- (performance) New Mid level trees added
- (performance) Mutants now have skinned lod meshes
- (performance) Optimized animator on distant/not visible enemies and bodies
- (performance) Lowered memory usage in render textures by about 200megs
- (performance) Lakes and ponds are now fully disabled when far enough away
- (balance) Increased lung breathing duration to 25s
- (balance) Rebalanced all weapon speed/damage/block strength
- (balance) Slightly lowered energy drain from swinging an axe
- (balance) Stopped bombs and dynamite sliding as much after being thrown
- (balance) Blocking with weapons no longer drains stamina
- (balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
- (balance) Lowered speed of shell attack
- (UI) Added weapon block strength display to inventory item tooltip
- Amount and type of enemies in the world will change over time depending on how many are killed
- More trees now respond to wind!
- Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
- Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
- Multiple arrows can now be upgraded at once with a single bottle of booze
- Fire arrows now look red in inventory
- Removed pre-placed dead cannibals in world
- Raft is slightly faster now
- Improved look of dirty pot water and improved look of steam particle when boiled
- Increased player swim upwards speed
- Lowered big effigy burn duration to 20 minutes (was 40)
- Ensured better randomness of plane crash site roll
- Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
- Graded ground textures to match values in trunks closer
- Less electric green in tree moss
- New fish models and types added!
- New base cloud texture!
- New rope material/textures
- New cave art added: Stalagmites and stalactite types
- While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
- Sleeping is now limited to once per day (unless woken by enemies in which case it doesn't count towards this limit)
- Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day remains before sleeping again)
- Effigies now require to hold the “Take” button for 0.5s to set alight
- New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!
- Upped max arrow amount in inventory from 12 to 30
- Updated enemy cave layout in some caves
- Added lighter action icons to all effigies
- Added more fire particles to molotov to make it look spread out more
- Molotovs can now be used to fuel fires
- New texture added for cannibal carry away timmy
- New art added – replacement rocky/dirt ground texture
- It is no longer possible to drink (from ponds/Lakes) while moving
- Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
- New gameplay option: “Show projectile reticle”
- New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
- New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)
- Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
- Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
- Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
- Balanced blood amount on screen when suffering damage
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CORRECTIFS :
- Fixed blood visible on screen during drag away cutscene
- Fixed suitcases around plane respawning at runtime when going back and forth to the plane
- Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
- Fixed strange shading on fire built model due to wrong occlusion map
- (visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and reflections.
- Fixed missing seaweed prefabs under water
- Fixed weapon fire light having a really big range and lighting up entirety of caves!
- Lowered brightness of player_net lighter
- Blood particle effect made less shiny/metallic
- Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer
- Fixed laptops being too dark and some still having old model linked in
- Lowered chance of birds clumping onto perch targets on built items
- Improved some areas of cave collision to stop feet poking through
- Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
- Molotov no longer leave fire floating in the air when colliding mid air with something
- Fixed Destroyed Tied Tongue effigy parts not being pickupable
- Fixed birds perching on other birds
- Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
- Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
- Improved cave reflection cube map for underground lakes
- Sun is now correctly blocked by thick clouds in sky
- Fixed bug where you could open survival book whilst climbing rope
- Fixed some issues with matching props/textures when switching to dummy on death
- Fixed 3 sappling types missing texture on thin trunks
- Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when poked with the fire arrow)
- Lighting arrows now requires to hold the “Lighter” button for half a second
- It no longer possible to shoot arrows while lighting it on fire
- Arrow fire now properly shuts down after a few seconds
- Arrow fire now properly burns close by objects
- Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
- Player can look down more while climbing cliffs
- Fixed player movement breaking when sitting on a bench and alt attacking with a spear
- Fixed player crouching glitching out whilst holding lit arrows
- Fixed raft row material glowing
- Fixed grabbing rocks from sled while carrying a body bug
- Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
- Fixed bug where camera could be sometimes slightly offset after plane crash
- Fixed bug where fire would sometimes be really big when first lit under some conditions
*Ndt = Notes du Traducteur
N'oubliez pas que vous pouvez signaler les bugs rencontrés à cette adresse :
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