v0.25 – Des Effigies à notre image

 
Publié le 08 octobre 2015
par Haranagon
0
Voici une nouvelle MAJ bien complète ! Au programme : Des effigies personnalisables, de nouveaux types de poissons, une refonte graphique de la mer, des améliorations audio, multijoueur et bien plus encore !


Retrouvez l'ensemble modifications ci-dessous !

MEILLEURS AJOUTS

  • Nouvelles constructions : Les Effigies personnalisables – Remplace l'effigie simple dans le livre, une fois construite, utilisez des batons et/ou des membres (buste y compris) pour ajouter des éléments. La durée de combustion et l'importance dépend du nombre de membres utilisé.
  • Nouveau Shader pour la mer ! Il y a désormais des vagues en 3D ainsi que de l'écume !
  • En Solo, une fois "mort" une première fois, vous vous réveillerez pendu par les pieds dans une grotte, à vous de vous libérer  par vous même !
  • Nouveau Shader pour la pluie ! Optimisation des graphismes et des performances
  • Amélioration de l'accumulation de l'eau de pluie sur le sol

TRADUCTION ABANDONNÉE (Faute de temps)

AJOUTS & CORRECTIFS MULTIJOUEURS

  • Animations now blend more smoothly for client players when attacking enemies.
  • Fixed animation issues for client when mutants would die
  • Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player
  • Lowered network interpolation delay for clients to improve responsiveness over network
  • Metal doors are now correctly synced between players!
  • Fixed head bombs not synced between players
  • Fixed issue with grabbing items nearby a sled after looking at the sled picking up whatever is inside
  • Breakable crates in overworld are now synced between players
  • Improved suitcase syncing between players
  • Fires don’t give light for players that aren’t around when first lit
  • Fixed issue with scale of fire after loading a saved game in multiplayer
  • Fixed some smaller issues with log/rock sled in multiplayer
  • Fixed an issue that would occasionally stop players from connecting to a multiplayer game after already having joined one
  • Fixed issue with effigies not always lighting up for clients or being lightable for clients
  • Fixed animation issue that would happen when you were looking at another player dropping a corpse on the ground
  • Fixed issue where suitcase “lock” icon would always be visible even after suitcase had been opened
  • Fixed Defensive Wall Reinforcement sometimes doubling up
  • Fixed cutting tree sometimes not finalizing properly leaving a floating cut tree

AJOUTS & CORRECTIFS AUDIO

  • Axe, club and rock weapons now make impact sounds when hitting plane hull
  • Ambient sounds no longer briefly heard before plane crash starts
  • Echo added to sinkhole!
  • Increased footstep volume when running
  • Revised scream sounds to sync better with animations
  • Fixed inaudible drop sound on pre-placed dead mutant bodies. Fixed bat exit cave sound inaudible.
  • Fixed thunder playing effect twice when rain starts
  • Added water drips to rivers during rain
  • Added less full-on inhales for when coming up from underwater
  • Randomised offset to fire start time to stop audio distortion when building lots of fires close to each other
  • Sigh relief sound effect is now played when the player extinguishes being on fire by entering a water volume
  • Weapon clean sound now plays when entering water with a bloody weapon.
  • Suitcases, laptops, small pots, food carts and plane seats all have sounds now when pushed
  • Fixed suitcase smash sound sometimes playing twice when hit and distorting audio
  • Tuned cliff, item push, and some player sounds

AJOUTS & CORRECTIFS DIVERS

  • AJOUTS/AMÉLIORATIONS/EQUILIBRAGE :

  • New art added: Blue tent (replaced placeholder blue tents)
  • Terrain shader improvements, faster rendering, better performance when raining and more tweaks
  • (performance) New Mid level trees added
  • (performance) Mutants now have skinned lod meshes
  • (performance) Optimized animator on distant/not visible enemies and bodies
  • (performance) Lowered memory usage in render textures by about 200megs
  • (performance) Lakes and ponds are now fully disabled when far enough away
  • (balance) Increased lung breathing duration to 25s
  • (balance) Rebalanced all weapon speed/damage/block strength
  • (balance) Slightly lowered energy drain from swinging an axe
  • (balance) Stopped bombs and dynamite sliding as much after being thrown
  • (balance) Blocking with weapons no longer drains stamina
  • (balance) Bow max charge duration set to 2s (was 5s before) Now, release when visually the bow looks ready and you will fire a straight shot
  • (balance) Lowered speed of shell attack
  • (UI) Added weapon block strength display to inventory item tooltip
  • Amount and type of enemies in the world will change over time depending on how many are killed
  • More trees now respond to wind!
  • Trees when cut no longer switch shaders -improving jump between cut and not cut meshes*still some improvements needed to make this totally seamless
  • Lighting weapons and projectiles now requires to hold the “Lighter” button for half a second
  • Multiple arrows can now be upgraded at once with a single bottle of booze
  • Fire arrows now look red in inventory
  • Removed pre-placed dead cannibals in world
  • Raft is slightly faster now
  • Improved look of dirty pot water and improved look of steam particle when boiled
  • Increased player swim upwards speed
  • Lowered big effigy burn duration to 20 minutes (was 40)
  • Ensured better randomness of plane crash site roll
  • Cave 1 – fixed seam in floor, fixed distortion in parts of floor. Raised rocks in flooded room. lighting improvements, more walls replaced with mineral wall type
  • Graded ground textures to match values in trunks closer
  • Less electric green in tree moss
  • New fish models and types added!
  • New base cloud texture!
  • New rope material/textures
  • New cave art added: Stalagmites and stalactite types
  • While sleeping both fullness and thirst can only be consumed up to a threshold, so that you never wake up on the verge of dying (unless you engaged sleeping in this state)
  • Sleeping is now limited to once per day (unless woken by enemies in which case it doesn’t count towards this limit)
  • Shelter now shows remaining time until next sleep instead of action icon while the feature is locked (display is relative to 1 in game day, ie if the bar is 50% filled it means half a day remains before sleeping again)
  • Effigies now require to hold the “Take” button for 0.5s to set alight
  • New enemy behaviour – mutants can sometimes be seen feeding on body parts in caves!
  • Upped max arrow amount in inventory from 12 to 30
  • Updated enemy cave layout in some caves
  • Added lighter action icons to all effigies
  • Added more fire particles to molotov to make it look spread out more
  • Molotovs can now be used to fuel fires
  • New texture added for cannibal carry away timmy
  • New art added – replacement rocky/dirt ground texture
  • It is no longer possible to drink (from ponds/Lakes) while moving
  • Fish are now killable with regular weapons and explosives (hitting them with axe is pretty fun but probably way overpowered currently)
  • New gameplay option: “Show projectile reticle”
  • New graphics option: Ocean Quality [Wave Displacement / Flat] Low, Fastest and Ultra Low quality presets use Flat ocean quality by default.
  • New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it)
  • Added blend option for clouds and new overcast texture to simulate clouds/storms forming before rain
  • Food cooking on a fire gets destroyed when the fire does, except water pot which you can pick up empty afterwards
  • Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles
  • Balanced blood amount on screen when suffering damage
  • CORRECTIFS :

  • Fixed blood visible on screen during drag away cutscene
  • Fixed suitcases around plane respawning at runtime when going back and forth to the plane
  • Fixed enemy placed art often being half underground, having wrong rock texture, or having items not pickupable when destroyed
  • Fixed strange shading on fire built model due to wrong occlusion map
  • (visuals) Improved look of lakes/ponds. Fixed mip mapping issues causing pixel distortion in distance. Better bump and fog settings. Brightened streams and improved bump/blend and reflections.
  • Fixed missing seaweed prefabs under water
  • Fixed weapon fire light having a really big range and lighting up entirety of caves!
  • Lowered brightness of player_net lighter
  • Blood particle effect made less shiny/metallic
  • Brightened colors on edible and spoilt fish, generic meat, rabbit, lizard materials to make difference between states clearer
  • Fixed laptops being too dark and some still having old model linked in
  • Lowered chance of birds clumping onto perch targets on built items
  • Improved some areas of cave collision to stop feet poking through
  • Fixed fullness not getting consumed while sleeping (so it behaves like thirst)
  • Molotov no longer leave fire floating in the air when colliding mid air with something
  • Fixed Destroyed Tied Tongue effigy parts not being pickupable
  • Fixed birds perching on other birds
  • Fixed bug where bodies could not be placed in Log Sled when carrying rocks.
  • Fixed bug with terrain sand making it look 8-bit around beach area. Balanced look of sand.
  • Improved cave reflection cube map for underground lakes
  • Sun is now correctly blocked by thick clouds in sky
  • Fixed bug where you could open survival book whilst climbing rope
  • Fixed some issues with matching props/textures when switching to dummy on death
  • Fixed 3 sappling types missing texture on thin trunks
  • Fixed spamming the “Lighter” action with a fire arrow equipped creating several fires over time (could eventually cause fire to stay on forever and enemies to get caught on fire when poked with the fire arrow)
  • Lighting arrows now requires to hold the “Lighter” button for half a second
  • It no longer possible to shoot arrows while lighting it on fire
  • Arrow fire now properly shuts down after a few seconds
  • Arrow fire now properly burns close by objects
  • Worked around an issue with some keyboards shooting keydown message repeatedly when holding down a key, preventing from using held input actions
  • Player can look down more while climbing cliffs
  • Fixed player movement breaking when sitting on a bench and alt attacking with a spear
  • Fixed player crouching glitching out whilst holding lit arrows
  • Fixed raft row material glowing
  • Fixed grabbing rocks from sled while carrying a body bug
  • Fixed issue causing water pot to have a wrong texture when boiling dirty water on fire
  • Fixed bug where camera could be sometimes slightly offset after plane crash
  • Fixed bug where fire would sometimes be really big when first lit under some conditions
*Ndt = Notes du Traducteur
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