Massive recrute un Level Designer

Florian Lelong Publié par Florian Lelong
le 14 octobre 2013 à 15h29
Massive recrute un Level Designer
Si vous êtes motivé à travailler auprès d'une équipe de développement sur un jeu triple A, sachez que Massive recrute un "Level Designer" pour Tom Clancy's The Division. C'est sur le site GamesIndustry que l'annonce a été émise le 11 septembre dernier.
Job Title Level Designer Tom Clancy's The Division
Job Category Game Design
Skills Required Game Design
Location Malmö, Sweden
Job Description Massive is looking for an experienced Level Designer to join an international team working on Tom Clancy’s The Division. In this position you will design and build the best gameplay experiences within the growing team of a large and exciting project.About the positionAs a Level Designer at Massive, you will work closely with Level Artists to ensure an entertaining and beautiful game, where your job is to create high quality gameplay. Additionally, you will be working in close collaboration with the Lead Designer and Game Designers to define core game mechanics.Responsibilities
  • Design and build best-in-class gameplay scenarios
  • Guide a pod of Level Designers and Artists to take your scenarios from concept to final polish
  • Create level design that supports and enhances core mechanics
  • Collaborate with Game Designers to tweak and define enemy behaviors
  • Work together with Level Artists to ensure a beautiful game where form follows function
You as a candidate You should be absolutely passionate about games and the craft of level design. You are comfortable with taking initiative and independently find creative solutions to complex problems. You consider the whole game as your responsibility and work tirelessly to drive all aspects of it that could affect the player’s experience of your level. You should also be comfortable working within a multidisciplinary team, where you will be expected to - through collaboration - achieve the highest possible quality. You have very high standards in everything you do and be devoted to creating the best gameplay experience ever. You put the player first. Required skills and experience
  • A solid understanding of player psychology
  • 3+ years of industry or other relevant experience
  • Worked as Level Designer on at least one released AAA title
  • Experience using game-specific editing packages such as UnrealEd, CryEngine, Hammer, etc.
  • Game scripting experience using Kismet, Lua or similar
  • Experience developing third-person action games
  • Extremely quality oriented
  • Strong communication skills
Additional skills
  • Experience working with iterative development and quick iterations
  • Experience working on an online multiplayer, co-operative or open-world game project
  • Experience using commercial 3D applications such as Maya or 3DS Max
  • Experience developing RPGs
  • Experience from other creative ventures (e.g. music, art, writing)
About Massive Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in a meritocratic environment with friendly atmosphere and some of the best craftsmen of the industry! On top of that we have great support from Ubisoft and uncompromising commitment to remain a top quality AAA development studio. Are you up for it? It’s time to come aboard for the ride! Massive Entertainment, a fully owned Ubisoft Entertainment studio, is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and has more than 250 passionate game developers working on several major titles of different genres. We take pride in our games and so far we have had great success with best selling games like World in Conflict, Assassin’s Creed Revelations and Far Cry 3. These titles have positioned the company as one of the most prominent development studios in the world. Please note that applications without portfolios will not be considered.
Salary
Date posted 11/09/2013
Recruiter Ubisoft InternationalThis job is advertised on behalf of Ubisoft International using their internal reference .
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