Mise à jour du 15/01
Miscreated ne se décourage pas malgré la sortie d'un gros concurrent à savoir H1Z1... Les développeurs nous proposent même une nouvelle mise à jour ajoutant notamment de nouvelles armes et zones, mais aussi un anti-cheat !


Jeu
- L'EAC (EasyAntiCheat) est désormais requis pour jouer à Miscreated. Il s'installera lorsque vous lancerez votre jeu. Ceci ajoute une nouvelle couche de détection des triches et permettra de mettre hors circuit de nombreux cheateurs.
- Mise à jour et optimisation du processus de connexion et du status des joueurs en jeu.
- Les joueurs seront automatiquement ammenés à l'écran de navigation si ils ne sont pas dans la capacité de communiquer avec un serveur durant 30 secondes.
- Optimisation du trafic réseau pour les objets.

Monde
- Une base militaire est désormais accessible avec de nombreux nouveaux modèles de bâtiments.
- La zone entre Sultan et la base militaire est accessible.
- Le Drive-In East de la nouvelle station service est disponible.
- Ajout des chauves-souris dans les souterrains.
- Beaucoup d'intérieurs de bâtiments et maisons ont été rajoutés.
- De nombreuses roches à travers la carte ont été remplacées par de meilleures. Et vous ne pouvez plus passer à travers.
- Nouvel ajustement de la génération de la végétation procédurale.
- De nombreuses zones de la carte ont été mises à jour.
- Correction du dernier réfrigérateur flottant dans le restaurant.
Combat
- Maintenez désormais majuscule gauche pendant que vous zoomez avec votre sniper pour stabiliser votre tir.
- Il n'est pas possible de stabiliser un tir lorsque vous sautez.
- La vitesse de déplacement latérale (strafe) a été réduite.
- Mise à jour de la vitesse pour passer en position accroupie.
- Vous ne pouvez plus courir alors que vous êtes accroupis.
- Les attaques de mêlée pendant que vous nagez ont été enlevées.
Animations
- Ajout de l'animation pour poignarder avec un couteau.
- Quelques mises à jour sur les animations de courses.
- De nombreuses animations ont été améliorées.
Armes
- Ajout du fusil Carlington BA-70 .223.
- Ajout du revolver .357 Magnum.
- Ajout du fusil Wasteland Ranger.
- Tous les dégâts des armes à distance ont été ajustés.
- Correction des divers artefacts apparaissant sur les arbres.

Objets
- Ajout des boites de munitions de .22.
- Ajout des boites de munitions de .223.
- Ajout des boites de munitions de .357.
- Le poids des batteries de voiture a été réduit.
- Le poids des jerricanes a été réduit.
- Les morceaux de tissus peuvent être craftés et utilisés en tant que bandages.
Sons
- Les sons de démarrage et arrêt du générateur ont été ajoutés.
- Lorsque vous marcherez sur des tapis, un nouveau son sera joué.
- Le son des pas des joueurs a été ajusté à leur vitesse de déplacement.
- Vous ferez du bruit lorsque vous sauterez.
GUI
- Ajout d'un icône pour la batterie de la voiture et votre ceinture conducteur.
Matériel/Modèles
- De nombreuses textures ont été mises à jour.
- Quelques objets et textures sur les routes ont été également améliorés.
- Mise à jour des modèles et textures des entrepôts.
Un concours est organisé avec notre partenaire Instant Gaming, lequel vous permet de repartir avec le jeu vidéo de votre choix, des crédits FIFA ou des V-bucks.
Pour participer, vous n'avez qu'à cliquer sur le lien suivant → Choisir mon jeu vidéo !
Pour participer, vous n'avez qu'à cliquer sur le lien suivant → Choisir mon jeu vidéo !






8 commentaires
voila le dernier changelog en anglais le patch 14 :
Patch #14 - 02/28/2015
World
Map expanded to the East Coast!
City of Pinecrest added (still WIP)
City of Brightmoor added (still WIP)
Player spawner locations added to these new areas.
Added in spawn locations for mushrooms, one used in crafting and one is edible.
New Terrain textures added and some terrain textures updated
A few new smaller caves added.
Grass textures update for more color variety
Various new terrain textures
Generator added to the military area. You can now power up various lights around the area.
Aspen trees now have proxies and can be harvested.
Increased texel resolution on many terrain textures.
Added in a whole bunch of office props
Items
New weapons and items!
Weapons
AT15; Semi-automatic assault rifle.
Flare Gun; Shoot it to create a light source, or signal. Persists for 30 seconds. Deals minor damage if you shoot someone with it. Flare light can be seen from really far away.
Chemlights (5 colors); Thrown, used for light. (Deals no damage.)
Some weapons have had their sounds updated
Smoke Grenades (5 colors); NOTE: They work fine if throw along the ground, but have some issues if thrown through the air. (Deals no damage.)
Shotgun: Fixed ammo not spawning at times
Clothing
Face Bandana: Look like a real bandit now!
Crafting Materials
Duct Tape: Used in crafting
Rubbing Alcohol: Used in crafting
Spark Plugs: Needed for vehicles
Wheel: Or just drive on the rims if that’s how you roll
Healing mushroom: Used in crafting
New crafting recipes!
Crafting menu will now tell the user if they are trying to craft a valid recipe.
You can now create rags out of more things.
Craftable Paddles (3 Variations) - Melee Weapons, base versions upgradable to best version.
Two new craftable bandages; Antiseptic Bandage and Antibiotic Bandage - All bandages heal at various rates - Antibiotic being the best.
These are still a very big work in progress, so expect some hiccups.
ATV/Quad; Can support a driver and 1 passenger.
Towcar; Can support a driver and 2 passengers.
Pickup Truck; Can support a driver and 4 passengers (2 in the front, 2 in the back)
Spawn locations for these vehicles have been added all over the world.
When entering or exiting a vehicle, you will keep your current view mode (first and third person).
Steering wheel turns in the direction you are moving.
Vehicles have a parts menu. Vehicles spawn with all parts missing, and must be “repaired” in order to operate. These parts can be found in the world.
Vehicle action menu added. Press G to access vehicle menu when near a vehicle or use mouse scroll and select Open Inventory
Vehicles have a persistent inventory that you can store items in. These items will remain until removed, even if you disconnect.
Vehicles will despawn if not interacted with for a while, even if they have items.
Vehicles consume fuel and oil as they operate, and must have these in order to start.
You CAN be killed while operating a vehicle, both players and mutants can hurt you.
Tires can be damaged and destroyed. The vehicle can be still be driven with missing tires (even all 4 on rims), but the overall speed is reduced.
Damage to the vehicle can cause it to leak fuel and/or oil, based on the damage.
Game
First implementation of our throwing system for items - chemlights and smoke grenades.
Sound
Footsteps are not as loud.
Crouch-walking is very quiet now, making stealth a more valid option.
Ambient sounds adjusted, reduced the intensity of some certain high-pitch sounds.
New eating sounds. One for eating hard foods, one for soft foods.
Dynamic range on sounds adjusted, improves the quality and volume of sound so they sound more “even”.
Removed a lot of unused assets, this will help a little with loading times and performance.
Items no longer physicalize when they are spawned in. This helps to greatly reduce network traffic, keep server cpu usage down and also prevents items from falling into places you can’t reach. Items still physicalize after you pick them up like normal just not on the initial spawn.
Changes to the network functionality, this will help with overall latency.
Updated many textures to improve performance and their quality. We’ve reduced vram usage greatly - with a lot more still to come.
Updated almost all existing materials to improve performance and their quality.
Updated, tweaked, fixed, and optimized existing prefabs.
Added several new props to existing prefabs and structures.
Fixed some of the flickering textures.
Fixed proxy and clipping issues in some locations.
Corpses should ragdoll properly now, and no longer attempt to breakdance.
Several new animations, and updates to existing animations.
New walk animation.
New sprinting animation.
New jump animation.
.357 Revolver - adding missing melee animation
Fixed issue with weapons despawning in inventory.
Fixed a lot of floating houses.
Fixed LOD popping on a few assets.
Generator fluid leaking reduced.
Fixed a bug where if you stopped sprinting in FP mode the character’s arms would come down to the centre of the screen while holding G18
Fixed players eyes bulging out of their head when sitting down.
Sitting and using melee no longer makes you stand up and sit down quickly.
UI
Inventory has had numerous usability improvements (requires less dragging and dropping).
Can click on inventory icons when looting a player to move/swap the item with what you currently have (no need to drag and drop now).
Can click on container title bars when looting a player to move/swap the item with what you currently have.
Can click on item icons within containers when looting a player to move the item into your inventory automatically.
Can click on item icons within player's containers to move them into the crafting window.
Can click on item icons in the crafting window to remove them.
When a valid crafting recipe is found the icon, name, and description is now displayed.
Added new console variables to white list
sys_spec_Texture
sys_spec_TextureResolution
You can specify them in the cfg file. The value can range from 1 to 4 (1 = low, 4 = very high - 4 is the default).
A value of 1 for them should greatly reduce the amount of texture memory the game uses.
Note: This is to test how much they help users - especially those with AMD FX processors. We'll move them into the UI settings in a future update.
New icons for some items.
Various inventory related issues have been fixed.
Known Issues:
Vehicles are a first iteration. Please report any bugs so we can fix them. Many new features will be added and this is considered very Work in Progress.
Vehicle interior textures will be improved
It is not possible to repair damage to vehicles. If destroyed, they will respawn. Repair will be added in a future update.
Thrown items, such as Grenades and Chemlights, are still being worked on. The throwing system is a new mechanic and will be improved over time.
Doors are still removed but will be added back in soon.
Players can now kick, but other players will see it as a melee attack instead of a kick
Only a vehicle driver driver will see the lights and hear the horn. Will be fixed in a future update.
The vehicles’ movement can be a bit jittery, this will be improved over time.
The inventory for vehicles has issues at times. We recommend not dragging directly from a vehicle’s inventory into a named vehicle slot (wheel, oil, etc.) for now. Drag to your character first, then back instead.
The AT15 UI icon is missing in game. You can still drag and drop it, just the icon can’t be seen.
par contre question , mon jeu crash au lancement a cause de l'anticheat je crois depuis la maj
Problem Event Name: APPCRASH
je suis en version experimental , est ce que qqn à le même probleme svp ? ou une solution,