Après plusieurs mises à jour des
animations et des
hitbox, les développeurs de Counter-Strike continuent un travail de rafraîchissement du jeu avec aujourd'hui un
gros travail sur les sons du jeu.
On découvre ainsi de nouveaux
sons pour les déplacements et les sauts qui se veulent plus proche du réel avec des bruits variants selon les mouvements. On note également la correction de nombreux petits bugs comme
l'animation de l'AWP lors de l'unscope. Enfin Valve intègre le support du
steam controller bien que celui-ci ne risque pas d'être très utilisé sur CS:GO.
Le changelog complet :
[SOUND]
- Increased fidelity and weight of jump land sound.
- Landing sounds now play an additional sound depending on the surface.
- 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties).
- New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
Concrete
Wood
Rubber
Snow
Glass
Grass
Mud
Dirt
Solid Metal
Metal Grate
Metal Chainlink
- Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
- Minor volume mix adjustments
(Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
- AWP now always un-zooms during reload animation.
- Misc player animation CPU performance optimizations.
- Overview icons can now be scaled with the convar mapoverview_icon_scale.
[STEAM CONTROLLER]
- Game now requires Steam Client to be updated as of Oct 14 2015 or later.
- Added native support for the Steam Controller
[DEDICATED SERVERS]
- Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to http://steamcommunity.com/dev/managegameservers
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